They fill stadiums. Tens of millions of fans are "pinned" on their screens to watch the finals. The conqueror of the top gets millions. Training is daily and at least 50 hours a week. How then can eSports players not see themselves in the 2024 Olympics?
Editor: Niki Bakoulis
Publication: 27 Aug 2017
source: sport24
The team at the SuperBowl, the most commercial sporting event in the United States, receives 7.3 million. The one who wins the UEFA Champions League gets (along with the trophy) 13.2 million. The one dominating eSports receives - for the trophy - close to 9 million. So you realize that gamers have found their way to the list of richest athletes. What; Aren't they athletes? Click the play in the video below. You will see how the latest International, the jewel of all eSports tournaments and the crowning of winners (Team Liquid) ended.
In the US there are now colleges that provide sports scholarships to videogames (Robert Morris University of Illinois and University of Pikeville). France has also recognized the sport, the 2016 and the players as athletes, and in our country there are two teams that have relevant divisions (Panathinaikos, Mars). Those in charge of the top leagues are moving the way to get eSports into the 2024 Olympics program - for the most obvious reason. A presentation was held in Rio de Janeiro last year and eight countries are competing to be placed on the Olympic platform this year.
In February 2016, the International eSports Federation applied to the IOC to recognize eSports as an official sport. The International Olympic Committee responded by sending the necessary steps to be taken, in order to receive "one day" the recognition. For their part, they have the commercial value they have acquired.
Earnings now reach 20 million
In this year's "International 2017", also known as the biggest DOTA2 tournament (owned by Valve Corporation, a company created by Gabe Newell and Mike Harrington, former employees of Microsoft) the cash prizes exceeded 24 million euros. Half went to the winners. The rest was shared among the other 17 teams, based on their place in the standings, as revealed by the tournament held at the crowded Seattle Center in Los Angeles (17.000 spectators), while millions of pairs of eyes watched the developments from the live streaming broadcasts. To understand how times have changed, the 100.000 euros that was the cash prize of the 7 tournaments held in 1998 (with 28 players) became 66 million euros in the 1955 tournaments of 2017, in which 10.128 players participated. The prize for each event was on average. 30.000 euros and 5.000 euros the average salary of each player. All these reasons led us to the presentation of eSports, which according to expert estimates, in 2020 will have revenues of more than 1.275.000.000 euros.
And what do you care about?
Everything you have read and are going to read concerns the whole planet, to which Greece also belongs. Country at No. 36 on the list of "countries with the highest profits from eSports". You will tell me "how many?", I will answer you at 120 and somewhere there you will understand that compared to other sports (inside or outside quotes), our representatives do a great job. In the list on esportsearnings.com, you will see China at No. 1, with profits of 54.2 million euros and 2172 players representing it. America has the most games with 8888 players and 48.9 million euros ... income, while the top three is completed by Korea with 2360 players and 42 million euros revenue. In our country there are 202 players, who from their appearances so far in tournaments, have "made" 780.000 euros. What did you think of it;
The Greek player who "sits" at the top of our list (see Greek) is called Omar Davasas, is a Dota2 player and has the nickname "Madara". It belongs to the group called "mousesports" and is based in Germany. Omar started the competitions in 2015 and until today and his presence in 33 tournaments, he has "made" 116.000 euros. The biggest and most profitable distinction he has experienced was the second place of his team in "Boston Major 2016" (one ... of the grand prix of the Dota Championships - the first of the year). The prize for the players was 85.000 euros.
Our topic today is the presentation of eSports. There will be another one dedicated to what is happening in Greece. Because things are happening. To top it all, over 50.000 Euros are given each year in tournaments and each event has more than 10.000 fan-paid tickets. Panathinaikos and Mars have their own eSports divisions and our country will participate in the Balkan Championships starting in October, with a prize pool of 120.000 euros.
WHAT ARE ESPORTS
The name derives from the term "electronic sports" (see electronic games). It is a form of competition facilitated by electronic systems. Especially from video games. And now follows a short history lesson, so that we can all tune in at the same frequency. We start with when the first computer came about and what it was used for.
I will not go far behind you, that is to say in 2200 BC. when the first abacus - an object considered to be the first computer - appeared in the literal sense of the term. I'll stop you somewhere on 1943 when, during World War II, British mathematician Alan Turing designed a machine that could solve any problem, in the form of an algorithm.
His priority was to decode the Enigma machine (yes, from the Greek word "enigma"), which was inspired by the German electrical engineer Arthur Scherbius initially so that large companies - and especially banks - could protect company secrets. Later, it was used by the German army to send encrypted messages and became the weapon of the Nazis. Until Turing appeared and here I tell you that the Turing Machine is taught to this day, in the university faculties of computer science of the planet. The sequel was - for the most part - as follows.
The evolution of computers
Top row (from left): Alan Turing, the Turing Machine, ENIAC (Electronic Numeric Integrator and Computer, the first-large-scale reprogrammable digital computer), EDSAC (Computer-Aided Storage Computer) program).
Bottom row (left): the 701 (IBM's first large computer), the TX-O (the first self-programmable computer built by researchers at the Massachusetts Institute of Technology), the CDC 6600 (Seymour Cray supercomputer running more than 3.000.000 commands per second) and the HP-2115 (Hewlett-Packard's first computer, which offered the power of much larger computers in a size that could fit in living rooms).
1970 the US Department of Defense funded ARPANET (Advanced Research Projects Agency Network), the first packet switching network to be the dominant data communication base worldwide. This spreads computer-to-computer communication through a network of partner computers. This is how the Internet came together. Two were at the University of California, one in Santa Barbara, one in Los Angeles and one in Utah. Beyond that, speeds are getting faster, sizes are getting smaller, personal computers and all the way are demanding and luxurious. Like video games, in a very early form.
Editor: Niki Bakoulis
Publication: 27 Aug 2017
source: sport24
The team at the SuperBowl, the most commercial sporting event in the United States, receives 7.3 million. The one who wins the UEFA Champions League gets (along with the trophy) 13.2 million. The one dominating eSports receives - for the trophy - close to 9 million. So you realize that gamers have found their way to the list of richest athletes. What; Aren't they athletes? Click the play in the video below. You will see how the latest International, the jewel of all eSports tournaments and the crowning of winners (Team Liquid) ended.
In the US there are now colleges that provide sports scholarships to videogames (Robert Morris University of Illinois and University of Pikeville). France has also recognized the sport, the 2016 and the players as athletes, and in our country there are two teams that have relevant divisions (Panathinaikos, Mars). Those in charge of the top leagues are moving the way to get eSports into the 2024 Olympics program - for the most obvious reason. A presentation was held in Rio de Janeiro last year and eight countries are competing to be placed on the Olympic platform this year.
In February 2016, the International eSports Federation applied to the IOC to recognize eSports as an official sport. The International Olympic Committee responded by sending the necessary steps to be taken, in order to receive "one day" the recognition. For their part, they have the commercial value they have acquired.
Earnings now reach 20 million
In this year's "International 2017", also known as the biggest DOTA2 tournament (owned by Valve Corporation, a company created by Gabe Newell and Mike Harrington, former employees of Microsoft) the cash prizes exceeded 24 million euros. Half went to the winners. The rest was shared among the other 17 teams, based on their place in the standings, as revealed by the tournament held at the crowded Seattle Center in Los Angeles (17.000 spectators), while millions of pairs of eyes watched the developments from the live streaming broadcasts. To understand how times have changed, the 100.000 euros that was the cash prize of the 7 tournaments held in 1998 (with 28 players) became 66 million euros in the 1955 tournaments of 2017, in which 10.128 players participated. The prize for each event was on average. 30.000 euros and 5.000 euros the average salary of each player. All these reasons led us to the presentation of eSports, which according to expert estimates, in 2020 will have revenues of more than 1.275.000.000 euros.
And what do you care about?
Everything you have read and are going to read concerns the whole planet, to which Greece also belongs. Country at No. 36 on the list of "countries with the highest profits from eSports". You will tell me "how many?", I will answer you at 120 and somewhere there you will understand that compared to other sports (inside or outside quotes), our representatives do a great job. In the list on esportsearnings.com, you will see China at No. 1, with profits of 54.2 million euros and 2172 players representing it. America has the most games with 8888 players and 48.9 million euros ... income, while the top three is completed by Korea with 2360 players and 42 million euros revenue. In our country there are 202 players, who from their appearances so far in tournaments, have "made" 780.000 euros. What did you think of it;
The Greek player who "sits" at the top of our list (see Greek) is called Omar Davasas, is a Dota2 player and has the nickname "Madara". It belongs to the group called "mousesports" and is based in Germany. Omar started the competitions in 2015 and until today and his presence in 33 tournaments, he has "made" 116.000 euros. The biggest and most profitable distinction he has experienced was the second place of his team in "Boston Major 2016" (one ... of the grand prix of the Dota Championships - the first of the year). The prize for the players was 85.000 euros.
Our topic today is the presentation of eSports. There will be another one dedicated to what is happening in Greece. Because things are happening. To top it all, over 50.000 Euros are given each year in tournaments and each event has more than 10.000 fan-paid tickets. Panathinaikos and Mars have their own eSports divisions and our country will participate in the Balkan Championships starting in October, with a prize pool of 120.000 euros.
WHAT ARE ESPORTS
The name derives from the term "electronic sports" (see electronic games). It is a form of competition facilitated by electronic systems. Especially from video games. And now follows a short history lesson, so that we can all tune in at the same frequency. We start with when the first computer came about and what it was used for.
I will not go far behind you, that is to say in 2200 BC. when the first abacus - an object considered to be the first computer - appeared in the literal sense of the term. I'll stop you somewhere on 1943 when, during World War II, British mathematician Alan Turing designed a machine that could solve any problem, in the form of an algorithm.
His priority was to decode the Enigma machine (yes, from the Greek word "enigma"), which was inspired by the German electrical engineer Arthur Scherbius initially so that large companies - and especially banks - could protect company secrets. Later, it was used by the German army to send encrypted messages and became the weapon of the Nazis. Until Turing appeared and here I tell you that the Turing Machine is taught to this day, in the university faculties of computer science of the planet. The sequel was - for the most part - as follows.
The evolution of computers
Top row (from left): Alan Turing, the Turing Machine, ENIAC (Electronic Numeric Integrator and Computer, the first-large-scale reprogrammable digital computer), EDSAC (Computer-Aided Storage Computer) program).
Bottom row (left): the 701 (IBM's first large computer), the TX-O (the first self-programmable computer built by researchers at the Massachusetts Institute of Technology), the CDC 6600 (Seymour Cray supercomputer running more than 3.000.000 commands per second) and the HP-2115 (Hewlett-Packard's first computer, which offered the power of much larger computers in a size that could fit in living rooms).
1970 the US Department of Defense funded ARPANET (Advanced Research Projects Agency Network), the first packet switching network to be the dominant data communication base worldwide. This spreads computer-to-computer communication through a network of partner computers. This is how the Internet came together. Two were at the University of California, one in Santa Barbara, one in Los Angeles and one in Utah. Beyond that, speeds are getting faster, sizes are getting smaller, personal computers and all the way are demanding and luxurious. Like video games, in a very early form.